Tengai Makyou: The Apocalypse IV -- English translation -- changelog

v1.0.5-beta (2026-10-22)
  - Fixed a freeze on disc 1: after using the Eagle Wings in Seattle, the flight
    to Yellowstone ended on a black screen and the game stopped there. Four
    bytes the scene relies on had been overwritten by the English; they are now
    left exactly as the original has them, here and in 26 other lines that start
    the same way, on both discs.
  - The empty stretch between the game data and the music track is kept as on
    the original discs (1.0.4 filled it). Some real Saturn drives are sensitive
    to this.
  - A huge thank-you to blodia20 on RetroGameTalk, who played more than three
    hours in, found the Yellowstone freeze and described exactly where it
    happened. That report is what made this version possible. We're really
    looking forward to the rest of your playthrough, blodia20, and if you'd like
    to reach out (phil@tttships.co), we would love to talk about the game.

v1.0.4-beta (2026-10-18)
  - The world map's controls help (move, board or get off, fire the cannon) is
    in English. It was missed in earlier versions and showed in Japanese.
  - The fortune-cookie stall's thank-you line is in English, and the party-name
    list shows "Ace" correctly.
  - Leaving a shop with the B button and opening Items no longer shows part of
    the shopkeeper's next line above the item box.
  - The messages shown while changing discs (CD door open, wrong disc) are shown
    in full; in earlier versions only their last word appeared.

v1.0.3-beta (2026-10-17)
  - Fixed a freeze on disc 2: talking to Dorothy at Chris's Shop locked up the
    game in 1.0.2. The English greeting ran to a second page, which that shop's
    message window cannot handle; both greetings in the shop now fit one page,
    as the Japanese does.
  - Every shop in the game was opened and checked on screen against the Japanese
    original: greetings, item lists and descriptions, buying, selling and
    farewells.

v1.0.2-beta (2026-10-17)
  - The minigames are now in English. The prize drum's board (Top, 1st to 5th,
    turns left), the sumo referee's calls (HAKKEYOI!, NOKOTTA!!, WIN, LOSE, THIS
    BOUT), the robot fight's title (GEISHAROBO vs KINGMANTO) and the stock
    market's legend and chart labels were Japanese pictures; they are redrawn in
    English in the original style.
  - The stock market's news ticker shows the news in English. In 1.0 it showed
    scrambled pixels.
  - Roulette shows your money correctly ($999999). In 1.0 the amount showed
    scrambled characters.
  - Saving in some areas wrote a Japanese save name. All saves now read "Rizing"
    and the level, like the rest.
  - Blackjack's bet line, poker's money label and roulette's end-of-betting
    label are in English. So are the second copies of some lines the game keeps
    in more than one place: the item menu's "Use it on whom?" and "All", a few
    place names and the CD read error.

v1.0.1-beta (2026-10-16)
  - Voice subtitles no longer reveal characters the game keeps hidden. In 1.0,
    while a subtitle was on screen, a hidden character could show through (for
    example the child hiding in the park during hide-and-seek). The subtitles
    now leave the game's own display settings alone.
  - Yes/No questions are never covered by the choice. In five voiced scenes
    (Yumemi and the mummy among them) the English question ran to a third line,
    where the Yes/No choice is drawn over it. Each question now starts on a
    fresh page and fits in two lines, with no words changed.

First public beta (2026-10-12)
  - First public release.
