Koto Battle: Tengai no MoribitoENGLISH TRANSLATION PATCH

Koto Battle: Tengai no Moribito
Alphadream, 2001
v1.0 betaGame Boy Color
Download KotoBattle_EN_beta.bps入手

A fan translation of Koto Battle: Tengai no Moribito (コトバトル, Game Boy Color, 2001), a role-playing game built around Kotodama, "word-spirits" that the player collects, equips and combines. The collection screen tracks how many have been found (for example 12 of 60) and shows them by element: Fire, Water, Earth, Wind, Snow and Electric. Equipped Kotodama are used to summon monsters, which fight wild monsters in battle. The opening has Tachibana teach the basics, Kanae teach the equip menu, and an exam battle follow. Progress is saved through the Book of Truth screen.

The whole game is translated: the title screen, name entry, dialogue and cutscenes, the field menu with its status, Kotodama collection and equip screens, battle menus and messages, the save screen, item and Kotodama names, and the painted icons and name plates. Free and non-commercial. The patch contains no game data: it is applied to a copy of the Japanese cartridge.

01Changes

beta v1.0

  • First public release.
02Screenshots
Title screen
Title screen
Name entry
Name entry
Dialogue
Dialogue
Field menu
Field menu
Kotodama collection
Kotodama collection
Equip lesson
Equip lesson
Save prompt
Save prompt
Battle
Battle
03Patches
FileKotoBattle_EN_beta.bps (574,513 bytes)
CRC320B50E797
MD5326149c8360561f67471a7f01fe585fd
SHA-149c74a81d9e86eab7d9bb8f653495a237110167c
04Source ROM

Koto Battle - Tengai no Moribito (Japan), Game Boy Color, 2,097,152 bytes.

CRC32430EB1E1
MD543351cd46357bd1615a713490401fda8
SHA-1ac30025352026b34a0d9ccede82862f6e04aaf00
Patched ROM (4 MiB) CRC32C75DA3B0
Patched ROM SHA-1290b758518ae20a1d22e0ca27e23ad09b046cd79
05How to apply
  1. The patch requires an unmodified Japanese ROM matching the checksums above.
  2. The .bps is applied with Flips, RomPatcher.js or beat. A BPS patcher checks the source, so a refusal means a different dump.
  3. The patched ROM runs in accurate emulators (Mesen, SameBoy, BGB) and on flash carts. It is a Game Boy Color game and does not run on the original Game Boy.
06Known issues
  • Ten long names were shortened to fit their boxes: for example "Life-Reaping Claw" appears as "Reaping Claw", "Depth Charge Array" as "Depth Charges", "Still Water, Clear Mirror" as "Still Mirror" and "Kotonoha Village" as "Kotonoha". Restoring the full names needs several screens to be re-laid out and is planned.
  • In the big card view the element row can show garbled tiles while the Guard label is on screen.
  • The boss attack names were not observed on screen during testing. They are translated.
  • Two text boxes have unbalanced line lengths, and the corner brackets 『』 around Kotodama names are kept from the original.
  • Not played start to finish.
07Bug reports

Bug reports are most useful with the patch version, a screenshot, the location in the game and a savestate where possible.

Translation, tools and testing: CODEC BABEL, an independent clean-room translation. Original game © 2001 ALPHADREAM. This patch is not affiliated with or endorsed by them.