A fan translation of Wizap! Ankoku no Ou (ウィザップ! 暗黒の王, ASCII, developed by SAS Sakata, 1994), a Super Famicom role-playing game released only in Japan. You create a hero, take jobs in town to earn gold and pass the time, learn magic at the temple and fight through the fields and dungeons. The story is told in episodes, each opening with its own title card.
The whole game is translated: the story, the town and battle menus, items, spells and classes, the character creation panel, the shops, the episode title cards and the save screens. The menu art is relettered in English. The story, the town and the episode cards are set in an old-style serif typeface drawn for the game's text boxes; the fixed menus keep a compact face. Free and non-commercial. The patch contains no game data: you apply it to your own copy of the Japanese cartridge.
What's new in 1.3.1
- Shop prices of 50 now show their digits. In 1.3.0 a price of 50 drew stray kana in place of the number.
- The letter "k" in the story font is redrawn so it reads clearly.
| File | Wizap_EN_v1.3.1-beta.bps (1,313,713 bytes) |
| MD5 | ed251d29d1dd1875d32594a621d0ace5 |
| SHA-1 | f2e5b1d6c481a6d0766964172109a8911fbefb4f |
No-Intro "Wizap! - Ankoku no Ou (Japan)", headerless. A file of 2,097,664 bytes has a 512-byte copier header: remove it first.
| Original | 2,097,152 bytes · CRC32 630F8D0D · MD5 4545954576ba00a92dd8a21e95142b95 · SHA-1 b144609c720df7303bf03d566d28a376dc59b559 |
| Patched | 4,194,304 bytes · CRC32 9EC8EF99 · MD5 646952c0f311171509e8bc6c825e9488 · SHA-1 83e0bc7137f2c2963e3f33ba0555ee13fae0136c |
- Check that your ROM matches the original checksums above.
- Apply the
.bpswith Flips, RomPatcher.js or beat. A BPS patcher checks the source, so if it refuses, your dump differs. - Play the patched file in an accurate emulator (Mesen, bsnes, Snes9x) or on a flash cartridge.
- The ending and the later maps have not been played through by a tester. Checked on screen: a route from power-on through the opening, the town and a battle, and from the town to the first episode card. Every other text was checked by reading it back from the running game.
- Short stat labels (STR, DEF, INT, DEX, AGI, VIT, GRD, and ATK and ARM on equipment) are used where the original art boxes have no room for whole words.
E-mail phil@tttships.co with the version (1.3.1-beta), where in the story, what you were doing, a screenshot, and a save state if you can.
Translated by CODEC BABEL's AI agents under the direction of the project's human lead; no other team's patches, scripts or tools were used. Original game © ASCII 1994. This patch is not affiliated with or endorsed by ASCII or its successors.









