Wizap!: King of DarknessENGLISH TRANSLATION PATCH

Wizap! Ankoku no Ou
ASCII / SAS Sakata, 1994
v1.3.1-betaSuper Famicom2026-10-18
Download the patch (624 KB)入手

A fan translation of Wizap! Ankoku no Ou (ウィザップ! 暗黒の王, ASCII, developed by SAS Sakata, 1994), a Super Famicom role-playing game released only in Japan. You create a hero, take jobs in town to earn gold and pass the time, learn magic at the temple and fight through the fields and dungeons. The story is told in episodes, each opening with its own title card.

The whole game is translated: the story, the town and battle menus, items, spells and classes, the character creation panel, the shops, the episode title cards and the save screens. The menu art is relettered in English. The story, the town and the episode cards are set in an old-style serif typeface drawn for the game's text boxes; the fixed menus keep a compact face. Free and non-commercial. The patch contains no game data: you apply it to your own copy of the Japanese cartridge.

01Changes

What's new in 1.3.1

  • Shop prices of 50 now show their digits. In 1.3.0 a price of 50 drew stray kana in place of the number.
  • The letter "k" in the story font is redrawn so it reads clearly.
02Screenshots
The opening narration
The opening narration
Title screen
Title screen
Name entry
Name entry
Dialogue in the forest
Dialogue in the forest
Dialogue on the cliff
Dialogue on the cliff
Status screen
Status screen
Taking a job in town
Taking a job in town
The temple
The temple
03Patches
FileWizap_EN_v1.3.1-beta.bps (1,313,713 bytes)
MD5ed251d29d1dd1875d32594a621d0ace5
SHA-1f2e5b1d6c481a6d0766964172109a8911fbefb4f
04Your ROM: check before patching

No-Intro "Wizap! - Ankoku no Ou (Japan)", headerless. A file of 2,097,664 bytes has a 512-byte copier header: remove it first.

Original2,097,152 bytes · CRC32 630F8D0D · MD5 4545954576ba00a92dd8a21e95142b95 · SHA-1 b144609c720df7303bf03d566d28a376dc59b559
Patched4,194,304 bytes · CRC32 9EC8EF99 · MD5 646952c0f311171509e8bc6c825e9488 · SHA-1 83e0bc7137f2c2963e3f33ba0555ee13fae0136c
05How to apply
  1. Check that your ROM matches the original checksums above.
  2. Apply the .bps with Flips, RomPatcher.js or beat. A BPS patcher checks the source, so if it refuses, your dump differs.
  3. Play the patched file in an accurate emulator (Mesen, bsnes, Snes9x) or on a flash cartridge.
06Known issues
  • The ending and the later maps have not been played through by a tester. Checked on screen: a route from power-on through the opening, the town and a battle, and from the town to the first episode card. Every other text was checked by reading it back from the running game.
  • Short stat labels (STR, DEF, INT, DEX, AGI, VIT, GRD, and ATK and ARM on equipment) are used where the original art boxes have no room for whole words.
07Bug reports

E-mail phil@tttships.co with the version (1.3.1-beta), where in the story, what you were doing, a screenshot, and a save state if you can.

Translated by CODEC BABEL's AI agents under the direction of the project's human lead; no other team's patches, scripts or tools were used. Original game © ASCII 1994. This patch is not affiliated with or endorsed by ASCII or its successors.